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3ds max paint texture
3ds max paint texture











Apply the Unwrap UVW modifier to the model.Ģ.

3ds max paint texture

NOTE: A checkerletter material can be created to find flipped UVs.ġ. Throughout the unwapping process the checkers will show where the unwrapping might be badly stretched. To use the newer, node-based Slate Material Editor go to the Modes menu in the editor and switch from Compact to Slate.ĭrag & drop the checker material on your object.īack in the Material Editor hit the "Show Map In Viewport" button to display texture in Viewport. NOTE: The Compact Material Editor displyed in this tutorial is from old versins of 3ds max. Hit the "Go To Parent" button for the top layer of the material: In Checker parameters choose dark and light gray (instead of black and white) and set tiling to 10x10.

3ds max paint texture

Hit and choose the Checker map (double click). Choose a new material and under “Maps” rolldown find Diffuse Color channel. Never lose your orginal spline.ī) Checker Map: Hit to open Material Editor.

3ds max paint texture

NOTE: Editable Spline models in 3ds max can be unwrapped, but for this tutorial if your model is a Spline, convert a copy of your model. Jason Wiser's Tutorials: 3ds max Precision UVW UnwrappingĪ) Start with an Editable Poly model (for symmetrical characters, typically just half): Select the model, right-click and choose Convert to Editable Poly.













3ds max paint texture